Compiled 3-12-2003 15:48 Sydney Australia Time
There has perhaps been more features added to 2.029 than any other update so far since the first release of seamless 2.000 at the beginning of this year. Looking back over the year I can see how my updates must be boring to read so I will try hard to keep this monster update as brief as I can.
I have written a new tutorial:
Making high quality skin animated creations using a Minimalist Approach
Milestones past for 2.029
New Seamless Nodes added:
The templateOutput file has been done away with.
ColorEffect and TextureEffect nodes replace the use of Appearance nodes for the
Seamless node
the JoinVertex node has been changed so that it uses coordIndex indices instead
of coord indices. This has been done to allow control over both coord and color
or texCoord values in the joining vertices.
A bug ziggy found in 2.027 that caused the 3d shapes to be displayed black for
some video cards has i hope been fixed in 2.029 Many thanks to miranda for the
number of test she carried out in helping me avoid this bug.
Compiled 4-12-2003 16:23 Sydney Australia Time
Sorry I found out later 2.029 would not run on any one's computer unless they
had a certain file that only exists on my computer!
After 3 days of delay stressing out making sure 2.029 would be the stable
version anyone could use at least for the minimalist tutorial I some how managed
to slip up uploading the official 2.029 as an unrunable program, something I
have done more than once before heheh what can I say, I am error prone's son
The correction 2.030 is ready for download
fingers crossed
thyme
Compiled 6-12-2003 15:34 Sydney Australia Time
I found a bug in regard to one of the minimalist functions, paste ownership
(changing the part a vertex belongs to). The function it self did not have the
bug and does not show any thing bad immediately after use. If the user saved
everything and then opened their work afresh or if they just used certain
functions after a transfer ownership function all would have been fine but if a
vertex was immediately tugged afterwards the display would show the
triangles all messed up which would make anyone encountering the bug think their
work has been lost when in fact it could still be saved without any loss to the
integrity of the data. Sorry for any los of work if anyone has experienced this
bug by not saving as a result of seeing mayhem. Its fixed now for 2.031
Hoping this might motivate someone to start by showing I am on the same level as
everyone else, here is my hand work so far using minimalist functions anyone can
use, now started the first triangles for the torso :)
Still no questions from anyone in regard to the minimalist tutorial so I can
only assume all is going well or no one has started it yet!
regards
thyme
I just found that there was a bug in 2.037 and probably 2.036 that messed up the
z location of a vertex when ever a vertex was dragged. This is fixed for 2.038.
Its a shame so few people like to ask questions about seamless if more did I
would find bugs like this faster but most probably wonder why don't I test
things out more before uploading but this is a lot of work for me to do on top
of programming (I do test it of course when I use it but seamless has so many
functions and its so easy to miss something even important functions for weeks
if its not what i am using in seamless for the time)
I also wonder now if this bug would have made my animation tutorial not make any
sense in some places for 2.037.
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