Seamless Navigation
Opening the Main Menu (F10 Menu)
Move the mouse to the top left corner of the 3d window or press F10
Toggle Wire Frame Mode On/Off (space bar)
Click
The shortcut key (Space bar) works if the 3d window is the selected window.
Toggle Background Colour (ctrl B)
Click
This command is useful when it is hard to see dark triangles on a black background or vice versa.
The shortcut key (Ctrl B) works if the 3d window is the selected window.
Changing the View Position
Drag on empty space in the 3d window with the left mouse button held down.
(avoid clicking on a vertex or control
point)
Zooming In and Zooming Out
Mouse wheel. This works so long as the mouse pointer is not over the scene tree
window.
Alternatively click

Or use the keyboard while the 3d window is selected:
press the key that has + sign on it (can be from the num pad) to zoom in
press the key that has - sign on it (can be from the num pad) to zoom out
Changing the View Orientation
Drag on empty space in the 3d window with the
right mouse button held down.
To quantize (in right angle amounts) the view orientation click 
Changing the View Orientation to Pre-set Orientations
Click

to set the view orientations to:
- Front
- Back
- Left (to view the left side of the model)
- Right (to view the right side of the model)
- Bird's Eye
- Worm's Eye
Changing the View Orientation at a 45 Degree Angle Offset to the Existing View
Click
This does not set the view orientation in absolute amounts (it does not quantise the existing view), instead it sets the offset relative to the existing view. This
is useful for creating a "complementary
view" for the existing view which is a right angle (90 degree) offset to the existing view.
If a control point is visible from 2 view orientations, each one a "complementary view"
to the other, we can tug a control point in 3 dimensions with maximum efficiency using
only these 2 view orientations.
Opening the Scene Tree Window and the Control Panel
Click
Scrolling the Scene Tree Window
Use the mouse wheel while the mouse is over the over scene tree window or use the
scroll bar to the right of the scene tree window.
Selecting a Part
Click on the part node in the scene tree
window or select a vertex or control point that is owned by the
part you wish to select.
Selecting a Control Point
Click the the Control Point. The selected control point is marked by the red
dot. To prevent the mouse accidently dragging a Control Point when selecting it hold down the control key.
Centering the View Position to the Selected Control Point
Click
Centering the View Position to the Selected Part's Pivot Point
Click
Collapsing and Expanding Nodes in the Scene Tree Window
To collapse all the descendants
of a node click to the left of it.
To expand all of the descendants of a node click again to the left of it.
Hiding and Showing Parts
Often triangles from other
parts make it hard to edit the triangles in the part we want to work on. To solve
this problem parts can be hidden in the 3d window by double clicking on the Part
node's icon in the scene tree window. The scene tree window shows a hidden part
by showing the icon as a dash as shown in the following example for the part
named pelvis.

clicking on the dash will return the node back to it's visible status.
Show/Hide Patch Control Cage
When nurbs modelling, it can be extremely helpful to only show the control cages for patches that you are working on. This does not hide the geometry like when you hide a part node, only the control cage is hidden and made inactive from modelling.
A Patch can be toggled from showing or hidden by double clicking on the patch's icon in the scene tree
window.
You can show all NurbsPatch control cages by pressing Alt A
Hide all patch cages except the selected patch by pressing Alt S
Hide any patch cage that has one of its control points selected by pressing Alt H
Multiple Control Point Selection
Multiple control points
from any number of patches can be selected by dragging with the mouse while the
left shift key is held down. Once selected you can:
- Translate (move): drag one of the selected points
- Rotate 1D: Drag the orientation lever
- Stretch/Squash 1D and Rotate: Control Shift while dragging the orientation lever
- Stretch/Squash 1D: Alt while dragging the orientation lever
- Stretch/Squash 2D: Alt Control while dragging the orientation lever
- Stretch/Squash 3D: Alt while dragging one of the selected control points
- Orientation lever in neutral: Control while dragging the orientation lever
There is also the option of manipulating the selected control points using a control panel which can be opened by pressing
Control T.
Selected control points can be un-selected
the same way they are selected by holding down both the left control and shift
keys.
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