Seamless3d Node Index



MirrorEdit

MirrorEdit nodes are always contained in a MirrorGroup node.

MirrorEdit nodes specify which parts will mirror vertex tugging in the X dimension.
If a MirrorEdit node references 2 parts such as the left shoulder and the right shoulder for example, when ever a vertex is tugged on one of these parts the corresponding vertex in the opposite part will be tugged in mirror form too.
If a MirrorEdit node references only one part such as the head, when ever a vertex is tugged on one side of the part, the corresponding vertex in the opposite side within the same part will tug in mirror form too.

Besides mirroring vertex tugs, MirrorEdit nodes have influence over RingBuild nodes, the moving of pivot points, the coloring of vertices and triangles and a number of other functions when used for immediate editing.

To see this node being used see Creating an Avatar Using Immediate Editing



Seamless3d Node Index



Copyright© 2000-2006 Graham Perrett thyme@seamless3d.com